I like systems and mechanics that serve as only the thinnest of scaffolding on which to build stories, getting out of the way 99% of the time. Dungeon Crawl Classics don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. I am hoping it does well enough for a long line of DCC modules I can easily convert to 1e. Dungeon Crawl Classics (DCC) is a series of tabletop role-playing game modules published by Goodman Games.The modules have been published for the third and fourth editions of Dungeons & Dragons and for the Dungeon Crawl Classics Role-Playing Game (DCC RPG). While watching the end credits roll by, at the very end, I saw that the adventure the group is playing in the movie, 'The Mask of Death', was an actual module for D&D 3.5, but it was a limited edition type of thing. It can be used as the foundation for a major underdeep campaign, and will advance the characters several levels by the time all is said and done. Dungeon Crawl Classics modules. Generally speaking, Dungeon Crawl Classics is not the kind of tabletop RPG I’m into. 1 Dungeon Crawl Classics #3 The Mysterious Tower by Joseph Goodman AN ADVENTURE FOR CHARACTER LEVELS 3-5 Credits Writer: Joseph Goodman Front Cover Artist:Erol Otus Back Cover Artist:Brad McDevitt Interior Artists: Brad McDevitt, Mark Parsons Cartographer: Jeremy Simmons Proofreader: Ken Hart Graphic Designer:Joseph Goodman (with all due respect to the early-80’s modules … The actions of the PCs will determine whether or not the good paladins of the Ordocar prevail, or whether they are crushed by an army of wights. Reply Delete. As a non-D&D gamer, I totally missed it. Mutant Crawl Classics Generator. Dungeon Crawl Classics #46: The Book of Treasure Maps – PDF A Compilation of Six Adventures for All Levels Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? The Mutant Crawl Classics Generator will spit out mobs of mutants, plantients, manimals, and pure strain humans to die in the radiated wilderness of a long-fallen world! Dungeon Crawl Classics: Dungeon Interludes is a slightly different beast than other adventures in the series. Area 2- furthering a campaign beyond the scope of this module. The cover shows slight spine creasing. Definitely worth a look and a read through for art and ideas. Dungeon Crawl Classics #12.5: The Iron Crypt of the Heretic (1E) ... An Etherscope adventure for level 6 characters This special PDF presents the adventure Cinnamon Rose, originally published as part of the second printing of the Etherscope core rulebook. I like character and plot based games. Dungeon Crawl Classics 20.5 Pdf Free; Dungeon Crawl Classics 20.5 Pdf Download It is part of the genius of the Dungeon Crawl Classics RPG that players don't have to wait for the "cool stuff" to happen at high levels; this one is a level 2 adventure. It is not a static loca-tion waiting to be explored, but a dynamic environment where the heroes are thrust into the midst of ongoing events. This adventure has four distinct episodes, and is much broad-er in scope than the typical Dungeon Crawl Classics adven-ture. The Upper Level Character Generator will create higher level characters in PDF or plain text: up to 50 at a time! 12. Dungeon Crawl Classics (DCC) is a series of role-playing game modules published by Goodman Games, most of which use the Open Gaming License (OGL) and System Reference Document (SRD) version 3.5 to provide compatibility with the revised third edition of Dungeons & Dragons.It includes more than 73 adventures, and features celebrated game designers such as Michael Mearls, Dave Arneson, and … Crawler's Companion Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know must be there somewhere. The Ooze Pits of Jonas Gralk (Jon Marr, Purple Sorcerer Games): To my mind, at least at this moment, this is the finest of the Purple Sorcerer funnels.